In Grand Theft Auto Online, the entrance gates of the airport will open for the player if they have purchased a Hangar, or if a Pegasus Lifestyle Management vehicle is waiting for them inside. However, Michael and Franklin can enter the airport if they purchase an aircraft hangar ( Trevor cannot purchase a hangar at the airport because he already owns two private airfields). Similar to Grand Theft Auto IV, entering the airport will give the player a three star wanted level. Grand Theft Auto V's rendition of Los Santos International Airport is possibly the most realistic one yet, with multiple commercial aircraft (including pilotable jets) belonging to multiple different airliners, airplanes taking off, landing and taxing and three large runways. This is not apparent in the game's multiplayer or Grand Theft Auto: Chinatown Wars, which shares the same city rendition and design, though. Grand Theft Auto IV's rendition of its airport is particularly distinctive from its ancestors - On one hand, it is much more detailed, featuring multiple airport vehicles and staff roaming around it, and on the other hand because venturing onto the tarmac area will give the player a four-star wanted level, which is reminiscent of most airports, which are off-limits to the public. Road traffic (originally consisting of Baggage Handlers) was also introduced in GTA Vice City and developed later on in GTA San Andreas and GTA Vice City Stories to provide some semblance of activity. To rectify the problem, airports changed considerably in GTA San Andreas, with a slight reduction on their size, more available controllable vehicles within the airport area, and the emphasis of airports being the safest locations to land aircraft, especially large planes (i.e. While some people considered the large open runways and ramps spread around the airport a good place for driving and performing stunts, they were often considered "dead space" that take up too much of the city's total landmass due to the lack of activity within their area, especially in the tarmacs and runways. These can be entered freely and aircraft can be found at these locations, as they are both privately-owned airfields (owned by Carl Johnson and Trevor Philips respectively).Įarly in its existence in GTA III and GTA Vice City, the airport area was often criticized by players and reviewers. There are secondary airfields in Grand Theft Auto: San Andreas and Grand Theft Auto V, such as Verdant Meadows and the Sandy Shores Airfield. All other doors, 'leading' to aircraft gates, do not open. Inside, there is a small interior with vending machines, and usually two pedestrians sitting on a bench. In Grand Theft Auto V and Grand Theft Auto Online, a small secondary terminal at the very south edge of the airport is enterable, a staircase leads the player up to a door that looks 'sealed', as if it is not enterable, however it will open if the player walks into it. They can retrieve their weapons once they exit the terminal. However, the player will be stripped of their weapons once they pass through the metal detectors at the main entrance. In nearly all cases, only the exterior of airports is accessible to the player the only exception being Escobar International Airport in Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, which features a fairly detailed and explorable terminal building. In addition to aircraft, many airport tarmacs are abundant with ramps and mobile staircases, making the area ideal for stunting. With the exception of Grand Theft Auto: San Andreas and Grand Theft Auto Advance, planes may also be seen taking off and landing at the main runways. First included in the Grand Theft Auto III rendition of Liberty City, airports are a nigh-mandatory facet of large cities, primarily distinguished by their massive land area, primarily tarmacked areas for parked airplanes and helicopters (static or interactive), and runways, with smaller areas occupied by airport terminals, hangars and car parks.
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